◆ GameOfLife()
| GameOfLife::GameOfLife |
( |
int | w, |
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int | h ) |
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inline |
◆ addGlider()
| void GameOfLife::addGlider |
( |
int | startX, |
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int | startY ) |
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inline |
◆ addOscillator()
| void GameOfLife::addOscillator |
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int | startX, |
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int | startY ) |
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inline |
◆ countLiveCells()
| auto GameOfLife::countLiveCells |
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const -> int |
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inlinenodiscard |
◆ countNeighbors()
| auto GameOfLife::countNeighbors |
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int | x, |
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int | y ) -> int |
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inline |
◆ getGrid()
| auto GameOfLife::getGrid |
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| ) |
const -> const std::vector<std::vector<int>> & |
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inlinenodiscard |
◆ randomize()
| void GameOfLife::randomize |
( |
double | probability = 0.3 | ) |
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inline |
◆ step()
| void GameOfLife::step |
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| ) |
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inline |
The documentation for this class was generated from the following file: